This Clever Gizmo Lets You ‘Feel’ Objects In Virtual Reality

One of the problems with virtual reality is that you don’t actually get to “feel” the objects you touch. This meaning that while visually the experience is immersive, there are still some shortcomings to the technology overall that still gives you feel the unplug between what you’re seeing and what you’re feeling.

However, Microsoft has created a rather interesting wearable invention that lets users feel things in VR. This is a set of wrist controllers that comes with little hammers built into them. What this symbolizes is that whenever you pick up an item in a VR setting, the hammers will swing into your palms, stroking them in the process, thus helping give off the illusion that you’re touching the objective you’re seeing in VR.

When customers exhaust the item they’re harbouring, the mallet will then swing out of the user’s palm. In Microsoft’s demonstration video( see above ), it would indicate that when consumers pluck an apple from a VR tree, the mallet wavers into the palm of the user to give them the haptic feedback of plucking an actual apple.

The hammer can drive itself further into the user’s palm by exerting more force, thus holding consumers the impression that the objective they’re accommodating is heavy. While it might not necessarily be applicable in every VR scenario, it is an interesting application that hopefully we’ll read more VR makes include in the future.

This Clever Gizmo Lets You’ Feel’ Objective In Virtual Reality

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Read more: ubergizmo.com

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