VideoReel - Personal

VideoReel - Personal

Archive Tag: gaming

IoT solutions are enabling physical distancing

Tyler Cracraft Contributor Tyler Cracraft is an electronic technologist turned answer designer at Advantech who has more than a decade of know-how operating in the electronics engineering industry. If you’re a business owner or investor and are wondering about the long-term impacts of the COVID-1 9 pandemic on the business world, you’re not alone. Today’s […]

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Investors say emerging multiverses are the future of entertainment

Bonnie Hunt, Piper Perabo, Alyson Stoner and more is indicated in a virtual reunion 17 years after the film. Read more: www.huffpost.com The COVID-1 9 pandemic is accelerating the adoption of new technologies and cultural alters that were already well underway. According to a seizure of heavy-hitting investors, this dynamic is particularly strong in gaming […]

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This Week in Apps: Houseparty battles Messenger, Telegram drops crypto plans, Instagram Lite is gone

Welcome back to This Week in Apps, the Extra Crunch series that recaps the latest OS news, the applications they corroborate and the money that flows through it all. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending […]

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VCs see opportunities for gaming infrastructure startups and incumbents

As the infrastructure for developing competitions becomes more advanced, studios have turned to buying best-in-class technology from others instead of building everything from scratch( often with inferior tone ). This shift underpinned Unity’s rise as the most popular recreation device. The current are concentrated on plays as ever-evolving social centres that can remain popular for […]

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US video game sales have record quarter as consumers stay at home

New quantities from NPD confirm what we’ve known for a while: The first part of 2020 was a very good one for gaming fellowships. The new report notes that sales thump a record $ 10.86 billion in the Country between January and March of this year, tagging a 9% raise over a year prior; $9.58 […]

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Microsoft showcases 13 new titles for the Xbox Series X

With consultations canceled indefinitely, corporations are increasingly reliant on online incidents to hype produce launchings. As they prepare to release a next-gen console before the end of the year, expect slew of live series and blogs from both Microsoft and Sony in an attempt to flesh out all that their respective systems have to offer. […]

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New studio Modern Games acquires Beasts of Balance

Modern Games is a brand-new studio working to create competitions that compound physical and digital play. The company was founded by husband-and-wife team Justin and Amanda Kifer — serial financiers which have already been launched companies including Citizen Local( acquired by MyLife in 2011) and Fidgetly, a fidget spinner firm that too organized a action […]

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Microsoft Hit With Lawsuit Over Xbox Controller ‘Stick Drift’

Over time, we expect that our gadgets will start to fail and no longer operate like they did when it was new. This is to be expected due to wear and tear, but sometimes things just seem to fail faster than expected, such is the case with Microsoft and its Xbox One controllers, where many […]

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We need more video games that are social platforms first, games second

During these long, banal physically-distant daylights, elongating on into an uncertain future like an ever-lengthening beigeish corridor, it’s impossible not to miss hanging out with friends. Specially the various kinds of hanging out where you’re not really is everything in particular , not talking about any one thing–just kind of being. As we continue to […]

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Republic acquires Fig, adding games to its startup crowdfunding platform

Crowdfunding platform for startups Republic has acquired crowdfunding scaffold for sports Fig, assembling actions to help creators get their ideas off the ground. Useds of each service will be happy to know they’ll continue as-is for the foreseeable future. The model of publicly accessible micro-equity has proven an effective one, and both programmes have recent […]

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