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Gravity Sketch scores $3.7M seed for its VR-based product design and collaboration platform

Gravity Sketch, the London-based product design and collaboration programme that utilises virtual reality, has raised $ 3.7 million in funding.

The seed round was led by Kindred Capital, with participation from Point Nine Capital and previous investor Forward Partners. It accompanies the total amount raised by Gravity Sketch to $5.4 million. In add-on, the startup previously received grant funding from InnovationRCA and the James Dyson Foundation.

Founded in 2014 by Oluwaseyi Sosanya, Daniela Paredes and Daniel Thomas, Gravity Sketch wants to change the method physical products are designed, developed, and brought to market. It offers 3D layout software for cross-disciplinary units so that they can ” create, collaborate, and examine” in a much more frictionless way, including via virtual reality in which collaboration can take place in 3D and real-time. The notion is to help speed up development cycles, especially involving globally-distributed and increasingly remote teams.

” Collaboration is becoming increasingly important as time frames are shortened and shoppers request commodities sooner, with more pieces, and displayed more sustainably ,” says Oluwaseyi Sosanya, CEO and co-founder of Gravity Sketch.” There is also a surge in multinational companies proliferating globally administered motif and engineering teams, who need to stay connected in order to deliver with the same accuracy they once did being in the same location. Small-to-mid-sized design firms who service large companies must also adopt this approach in order to win business — they are usually amplification exertion from international clients that are unable to meet face to face as frequently as their domestic purchasers, and are also held to extremely high standards of delivery “.

In addition to pressure brought about by faster produce hertzs and remote working, the product design process itself isn’t always optimum, involving multiple squads with different disciplines and software tools and a prance from 2D to 3D.” When we talk about designing a physical concoction, we’re imagining this object in 3D ,” says Sosanya.” However, for many years we have had to bring out that project through 2D media, or through rough physical sits. All physical produces start with 2D cartoons, which are then painstakingly converted to digital 3D representations and then produced through standard manufacturing operations “.

To mitigate this, Gravity Sketch raises the designer into the digital 3D seat from the initial sketch period, which dedicates them greater insure over the initial doctrine and how it develops. The full intend team can then join the same VR space to get a full understanding of the design from the designer’s perspective before investing experience and resources.

” The decorator can more accurately get all stakeholders on the same page at the ideation phase ,” Sosanya explains.” With VR we can leverage the fact that everyone thinks in 3D and proposal a solution that circumvents the 2D visualisation pace which is present in every blueprint process, so users can think in 3D and create in 3D. It’s sort of like a Zoom meeting in 3D, facilitating everyone understand the more to be materialised concoction from their own vantage point “.

Furthermore, material created in Gravity Sketch can further the design pipeline, intending there is no need to create different contemplates of a designing or have to create a 3D mannequin in another tool. Gravity Sketch designs can be exported to virtually all of the CAD tools on world markets with a claimed 100% accuracy.

It seems to be resonating, too, with some of the world’s conducting business, such as Ford, Nissan, and Reebok, exercising Gravity Sketch, alongside 60 universities and over 50,000 innovative professionals worldwide.

Meanwhile, Gravity Sketch says the new funding will enable the company to scale up the programme to become” exclusively hardware-agnostic “. It currently works with a range of virtual reality hardware, and is in beta for iPad, portable, and desktop.

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