Facebook has been on a game studio acquisition spree over the last year, buying up developers behind some of the most popular VR titles.
That trend continued today with the company’s possession of Ready at Dawn Studios, the developer behind the Lone Echo games, one of Oculus’s most successful series. The studio has been working closely with Facebook and Oculus for a while as a publishing spouse, this acquisition makes the team into the Oculus bend as they prep the freeing of a full sequel to Lone Echo. Facebook notably did not apply any updates on the status of Lone Echo II, which has had its launch repeatedly retarded after initially announcing a 2019 launch time. The designation is expected to be released sometime this year.
Deal expressions weren’t disclosed though Facebook says they are bringing the part team onboard. The studio will operate independently out of their Irvine, California and Portland, Oregon offices.
Lone Echo has been renowned as one of the more finessed and inventive VR claims, with both single and multi-player iterations grading high among VR consumers. The streak have now been embraced in the eSports world, which hasn’t always been approachable to virtual reality tournaments. Before fully embracing VR, Ready at Dawn was developing console names including various authorized recreations in the God of War series.
Facebook previously announced the acquisition of Beat Games, the studio behind Beat Saber, and Sanzaru Games, private developers behind the Rift game Asgard’s Wrath. Facebook’s possession approach pays some of the more visible VR studios greater breathing room to continue investing in upcoming VR titles without getting overwhelmed by bide afloat.
Advances in the VR space have been slow-moving and though VR developers have appreciated some utilization lumps from shelter-in-place, a general shortcoming of hardware availability has left a ceiling on proliferation digits. As other VR hardware producers seem to slowly move back on the opening and other immersive pulpits like Magic Leap exit the consumer arena, life is becoming even more difficult for VR makes looking to create high-quality titles.
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